MATCH. ROLL. CHAIN.

You will learn the moves in a minute. The habit takes longer to shake.

3 3 3

Match

Three of a face in a line and they pop. Four pop harder. Chains pop hardest, and they are what the other board fears.

5 5

Reroll

Bad face? Roll it again until the one you want turns up. But roll it onto a face it has already shown and it locks. The board says how close each one is, so you know how nervous to be.

2 6 1 3 5

Lock them out

Match four or chain a clear and locked dice fly onto the other board. Free yours by clearing beside them. Run out of room and it's over.

SHIELD

Fill the meter

Every clear charges the meter. Full means an ability, and you don't pick which: thirteen of them, from a shield to every locked die freed at once. Surprise.

FOUR DIFFERENT WAYS TO PLAY.

All of them start on the same menu.

Puzzles

One board a day, two hundred more to solve.

Every world is harder than the last, and the Daily is one board everybody gets.

Survival

One board. It keeps speeding up.

How high can you score before it reaches the top?

Battle

The computer, or a friend by room code.

Challenge a friend on their own phone, or settle it against the computer.

The Tower

Every floor adds one thing. Free retries.

A new power-up in hand on every floor, and a Guardian guarding the way out.

THE TOWER.

Ready for more? Fight your way up, world by world, with a new power-up in hand on every floor and a Guardian guarding the way out.

Retries are free, and you start again on the floor you fell from.

REACH 3000 THE JESTER REACH 3500 FLOOR 18 · HALL OF MIRRORS

THE TOP SPOT IS TAKEN.

Someone is sitting on it right now. Go and get it back.

TODAY’S DAILY TIME 1quorra1:52 2northwall1:58 3hex_mori2:04 47YOU2:18

READY WHEN YOU ARE.

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